Archives for : simulation

Maxon One Gets Surprise Update

Just after the major April release, comes a surprise update with enhancements and optimised workflows for Maxon One. Maxon One artists can put these great new features detailed below to work immediately!

Cinema 4D 26.1

  • Volume Builder now has improved performance thanks to OpenVDB 9, and Booleans can be smoothed based on radius.
  • Explore and edit existing Capsules directly from the Object Manager with the new “Edit Asset as Group” command.
  • Advanced MoGraph artists can now use any object’s Curvature in Fields, to define the strength of falloffs, colours of clones, or alignment of field forces.
  • Cloth and Rope Simulations can now be influenced by Cinema 4D’s powerful Fields and Field Forces, plus improved performance and collision options.
  • New Capsules including Surface Imperfections, HDRIs and Redshift Materials.
  • The Node UI includes a big upgrade in appearance and interaction, making it easier than ever to create and explore Redshift materials and Node Capsules.
    • Graphs can be organised with dots for better readability.
    • Nodes can be added to an existing network by simply dropping them onto a wire.
    • Many visual upgrades to maximise the node editing workflow.
    • Numerous stability improvements and bug fixes.

Redshift

  • Bokeh’ depth-of-field in Redshift RT.
  • Blackbody Temperature Controls for volume shading.
  • Improved CPU performance.
  • Round Corners included with CPU.

Red Giant

  • Trapcode Suite 18.1 introduces time-based mapping to complete the Layer Maps feature-set in Particular. Grow Bounds utility now runs natively on M1 machines, and this service pack includes several bug fixes for Particular, Form and 3D Stroke.
  • Magic Bullet 16.1 brings Halation and Diffusion to Cinema 4D – letting artists add film-like bloom and aberration to their renders in Cinema 4D.
  • PluralEyes 4.1.12 adds Vegas Pro 18 and 19 as well as RED Komodo compatibility and restores full compatibility with FCPX.
  • Universe 6.1 provides improved support for AMD graphics cards and a number of bug fixes across various Universe tools.
  • VFX Suite 3.1 improves the performance of Real Lens Flares and includes several bug fixes.

All of these updates are immediately available to subscribers!

Bring Characters to Life, and Discover Flocking Behaviour with Maxon

Fun and easy character animation techniques can help inject life into inanimate objects. With Cinema 4D, there’s no need for complex rigging techniques to animate objects or characters.

Learn how to inject energy and character into objects using Deformers in Cinema 4D with this project based series. This video will show you how to easily animate a mushroom character and apply the animation principle of Squash & Stretch to give the animation more interest and whimsy.

Check out the full video here >


Get familiar with Trapcode Particular with this tutorial. Join Harry Frank as he walks you through one of its latest features: evading particles in the Flocking Particle simulation.