Archives for : Red Giant

Demystifying Post-Production: Digital Cinematography

5pm BST
Monday September 5th
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Join the Maxon training team every Monday in September for four essential webinars, exploring multiple aspects of cinematography, showing you how to apply real world techniques to Cinema 4D, Redshift, After Effects and Trapcode.

Learn how to transfer skills and techniques regarding lenses, depth of field, aperture, shutter speed, bokeh and lens flares to enhance your projects and productions and create beautiful eye-catching imagery. 

This Week: Digital Cinematography Basics
In this introductory week, Maxon trainers Chad Perkins and Elly Wade will explain the basics of cinematography, using both real-world and software camera setups, and show how essential filmmaking techniques translate into the digital space, using Cinema 4D and Redshift. They will explore the exposure triangle (aperture, shutter speed, and ISO), light quality, and the differences between lighting in real life and lighting digitally. 

Watch all the Maxon training recordings here.

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Maxon One Gets Surprise Update

Just after the major April release, comes a surprise update with enhancements and optimised workflows for Maxon One. Maxon One artists can put these great new features detailed below to work immediately!

Cinema 4D 26.1

  • Volume Builder now has improved performance thanks to OpenVDB 9, and Booleans can be smoothed based on radius.
  • Explore and edit existing Capsules directly from the Object Manager with the new “Edit Asset as Group” command.
  • Advanced MoGraph artists can now use any object’s Curvature in Fields, to define the strength of falloffs, colours of clones, or alignment of field forces.
  • Cloth and Rope Simulations can now be influenced by Cinema 4D’s powerful Fields and Field Forces, plus improved performance and collision options.
  • New Capsules including Surface Imperfections, HDRIs and Redshift Materials.
  • The Node UI includes a big upgrade in appearance and interaction, making it easier than ever to create and explore Redshift materials and Node Capsules.
    • Graphs can be organised with dots for better readability.
    • Nodes can be added to an existing network by simply dropping them onto a wire.
    • Many visual upgrades to maximise the node editing workflow.
    • Numerous stability improvements and bug fixes.

Redshift

  • Bokeh’ depth-of-field in Redshift RT.
  • Blackbody Temperature Controls for volume shading.
  • Improved CPU performance.
  • Round Corners included with CPU.

Red Giant

  • Trapcode Suite 18.1 introduces time-based mapping to complete the Layer Maps feature-set in Particular. Grow Bounds utility now runs natively on M1 machines, and this service pack includes several bug fixes for Particular, Form and 3D Stroke.
  • Magic Bullet 16.1 brings Halation and Diffusion to Cinema 4D – letting artists add film-like bloom and aberration to their renders in Cinema 4D.
  • PluralEyes 4.1.12 adds Vegas Pro 18 and 19 as well as RED Komodo compatibility and restores full compatibility with FCPX.
  • Universe 6.1 provides improved support for AMD graphics cards and a number of bug fixes across various Universe tools.
  • VFX Suite 3.1 improves the performance of Real Lens Flares and includes several bug fixes.

All of these updates are immediately available to subscribers!